"UPDATED": I updated it for one final last time (maybe), made some small changes no BIG deal but yeah I did edit some things. CREDIT to Ragey for the Yoshi sprites and Alvin Earthworm for his KICK ASS series. Here we have Fire Mario with new Sprite, edited by Mario & Luigi RPG 3. that will result in a project in my future. Woohoo!! Fresh News!! LUIGI INSIDE!!!! Whew, that was hard.Ĩ Bit New Super Mario Bros! UPDATED VERSION 2.3Ĩ Bit Mario with new poses, and other miscellaneous objects. I was editing some SMW Mario sprites until I noticed that the way that some sprites were colored was different from the others. Stages (except some outdated looking ones)Īnd what could need an overhaul or a new rip: I altered these sprites, and some of the changes are ALOT more subtle than the others. Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water) Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there. Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language. Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. I also guess some custom tiles are on that (from the comments)? And of course, palettes.
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